1h - Warren is nursed back to health by an attractive homesteader. Meanwhile, the others finally reach Newmerica.
1h - In the outpost Altura, 10K searched for Red, Murphy encounters Sun Mei and Doc runs into Citizen Z.
1h - Panic and anti-talker sentiments flare after an explosion derails the vote — and rumors blame a talker.
1h - 10K and Red attend a ceremony for those lost in Altura. Warren, Doc, Citizen Z and George arrive in Pacifica.
1h - A new spate of terrorist bombings hit Pacifica. George follows his vision for human–talker unity.
1h - Warren and the group wind up at a wild casino and shelter for fugitive talkers run by Murphy and his blends.
1h - Doc treats George's injury and explains the Founding Fathers, the Bill of Rights and more.
1h - The group arrives at the farming outpost that produces flour for Z-bizkuits, but danger awaits.
1h - The group is reunited with old Native friends who are defending a dam that controls Newmerica's water.
1h - The group discovers Altura militia forces have enslaved talkers to mine hazardous waste for Z-bizkuits.
1h - With help from renegade hackers, Warren and George hack Altura's defenses and discover Estes' secret plan.
1h - Estes imprisons the captive talkers and blends, while Warren and George plan their attack on Altura.
1h - Warren works with humans, talkers and blends to help George defeat Estes and Pandora.
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