19min - When Baron Greenback's latest evil deed leaves the world drowning in custard, Danger Mouse must track down the Custard Mite of Glut.
18min - Danger Mouse and Penfold head to an island near the Bermuda Triangle to stop Baron Greenback, but they're abducted by aliens and subjected to a probe.
19min - Baron Greenback challenges Danger Mouse to a high-stakes duel, with the loser promising to bow out of the world of crime for good.
17min - Baron Greenback has gained control of London's washing machines and is ordering them to destroy Danger Mouse, who fights back using a giant magnet.
18min - When Baron Greenback creates a bad luck ray from a laser and a stolen jewel, Danger Mouse and Penfold must return the gem to its rightful owner.
18min - Baron Greenback kidnaps Penfold and demands that Danger Mouse round up four ingredients for a spell that would summon a powerful monster.
12min - The Queen of Weevils convinces DM that he's a medieval knight and needs to rescue her from prison, but Penfold works to turn the tables on her.
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