21min - Terry goes undercover to expose a scientist who is using advanced gene manipulation, splicing, to give animal traits to humans.
21min - A monster capable of manipulating Earth appears in Gotham to reclaim his human daughter from the man responsible for turning him into a Mud-Creature.
21min - Batman must stop a rampaging gang before they blow up Gotham.
22min - The virtual soul of a deceased communications mogul takes control of Terry's Batsuit.
21min - Terry's fellow high school student Maxine "Max" Gison learns that Terry is Batman, when he saves her from the threat of a vengeful Joker.
21min - The Stalker, a cybernetically enhanced wild animal hunter, grows bored with big game and goes after the only challenge left in the world: Batman.
22min - Terry's resolve is tested when a former girlfriend, who happens to be Ten of the Royal Flush Gang, reverts to a life of crime.
21min - Batman comes to Max's rescue when she becomes addicted to a virtual reality world that is controlled by Spellbinder.
21min - Batman must protect Dana from a dangerous secret admirer, a lonely teenage outcast who lives underground with giant mutant rats as his companions.
21min - A young girl with eerie psychic powers mentally contacts Batman and begs him to save her from the nefarious clutches of the Brain Trust.
21min - Terry's classmates think the high school is haunted.
21min - Shriek returns and demands Batman's life as ransom for Gotham.
21min - Terry's friend Howard dates an out-of-control robot.
22min - Spellbinder frames Batman for murder.
21min - Curaré threatens Gotham with a bomb.
21min - A number of Terry's classmates are sent to an innovative, tough love, boarding school.
21min - The father of one of Terry's friends creates a super-powered suit and uses it for crime.
21min - A gossip reporter becomes incorporeal, learns Batman's identity and threatens to reveal it on national television.
21min - Because of an assignment in his family studies class, Batman must chase down a gang of thieves, Ma Mayhem and her sons.
21min - Batman helps a military robot that wants to stop killing.
21min - Batman reluctantly joins forces with Stalker to hunt down a wily criminal.
21min - Batman must battle a gang of criminals who have been given bionic enhancements by a noted medical scientist.
21min - Batman finds himself in a battle with characters who seem to have stepped straight out of a popular video game.
21min - A new vigilante, who calls himself Payback, begins taking revenge on the tormentors of troubled teenagers.
21min - Bruce must reluctantly team up with Max to find Terry when he is kidnapped by Shriek.
20min - Batman uncovers a connection between Ace's disappearance and an illegal underground mutant dog-fighting ring.
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