23min - George and Marco search for a place for the band to play; George waits for ducklings.
23min - George trades his rolling cart for apple cider but soon wants it back; Jade the chameleon escapes.
23min - George rides the underground train to the zoo; George tries to build a well.
23min - Allie helps George build a car for the soapbox derby; George volunteers at the library.
23min - George tries to throw a surprise party for the Man with the Yellow Hat; robot is left in the rain.
23min - George creates a vending machine; George's new scarf.
23min - George has trouble remembering the order of numbers when he keeps score; George builds an igloo.
23min - George, Steve and Betsy lose a pin that holds the Doorman's train set together; new grocery store.
23min - Steve and George lose Steve's model papyrus boat; George learns about windmills.
23min - Marco plans a surprise Mother's Day party; George, Allie and Bill practice gymnastics.
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