25min - To rejoin the Trackers' Guild, Daniel needs an Untrackable — and his new friend Shak knows exactly where to find one.
25min - After coming across an unusual shrine in Jayce's hideout, the group travels to the most cursed place on Earth to look for the legendary tracker.
24min - Daniel decides to help Jayce track an ancient coffer in exchange for an item he desperately needs... if they can make it off a mysterious island alive.
26min - At the illegal trading post, Jayce tries to make good on his deal with Daniel. But first, Daniel must play a sinister game to pay off his debt to Kel.
25min - In order to get their hands on Witching Silver, the gang infiltrates a secret forge. Meanwhile, Lucy and Hoagie pay a visit to the oracle.
24min - The team astral projects into another realm to figure out the location of the Scepter. There, Daniel learns about his family from an unexpected source.
26min - To repair his armor, Daniel will have to strike a deal with a tough-talking fish. Then, Jayce and Shak storm a volcano in search of the Scepter.
25min - In Selcouth, the teams must pass four trials to win the Scepter — unless someone untrustworthy beats them to it.
24min - A powerful item falls into unexpected hands, leaving Shak to make an impossible choice. Later, Daniel and his friends try to contain a dark force.
26min - Back in New York, the city's greatest magicians combine their powers to battle a formidable foe. But will it be enough to save magic as they know it?
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