11min - Dorothy confides in Ozma that the ruby slippers are acting up. Ozma thinks they might be due for a “magic tune-up.”
11min - The Wicked Witch of the West is back! Now everyone in Oz who ever opposed, doubted or betrayed her is in for a little payback, and the land of Oz is terrified.
11min - With the Wizard’s help, Dorothy enters the mysterious, dark realm of the Wicked Witch’s castle with Toto to recover the ruby slippers and restore Oz to its peaceful state.
11min - As Dorothy and the Wizard return to Emerald City, they see that Wicked Witch has turned the bright and sunshiny landscape to a dark and foreboding place.
11min - Frank and Lyman are getting tired of the outrageous demands that the Witches are making on them and the endless amount of work they have to do catering to every single one of the witches' whims.
11min - As Frank and Lyman settle into their new roles as kings of the Isle of Flying Monkeys, the Wicked Witch and Wilhelmina drive one another crazy without the flying monkeys to do everything for them.
11min - Dorothy and her friends' nice day is about to get interrupted when Melinda the Mean and her grotesque sidekick, Sassy, get a load of all the fun that's going on and wants to put a stop to it.
11min - Wilhelmina gets jealous of Dorothy having Toto as a pet. When she hears about the Oz Pet Show, she decides to create a fierce and beastly pet of her own that will win the whole show!
11min - The Wicked Witch is quite sick of Christmas and has a plan to ruin the festivities this year.
11min - With Oz nearly completely frozen and the Wicked Witch's plan almost complete, Dorothy and friends get the idea to re-stage A Christmas Carol and visit the Wicked Witch in the night to get her to change her wicked ways.
11min - The Wicked Witch has a plan to lure Dorothy and her friends to a made-up Ozian Carnival to get them on a roller coaster that'll send them all the way to the underground Land of Naught forever!
11min - After paying a visit to Dr. Pipt and his lab, the Wicked Witch gets her hands on the 3-in-1 potion that will combine any three objects into one! She decides to use it on Dorothy and her friends.
11min - When Ozma holds a fancy dress-up party at Emerald Castle, everybody who's anybody shows up. Including Wilhelmina, in disguise as "Sandra St. Nice" and clearly up to something.
11min - Going to a picnic, Dorothy and friends come upon Blinkie, a former witch who lost her powers. Dorothy invites Blinkie along and is overjoyed at the fun and friendship and is invited back the next week, to the dismay of the Wicked Witch.
11min - The Wicked Witch is getting tired of the Wizard's newfound honesty. She liked it better when he was a cheat and a schemer. So she slips him a gold coin that'll give him a little magical nudge that makes him more like his old self again.
11min - Getting jealous of Wilhelmina's pet Salvador, the Wicked Witch decides she should have a creature of her own.
11min - The Wicked Witch follows a clue on the silver slippers to Emerald City Clock Tower, putting all the guards in her way to sleep. But she gets more than she bargained for when she awakens the Quox, a giant beast beneath Emerald City!
11min - When a meteor comes crashing to Oz, Dorothy and the gang discover that it contains a clue that could lead them to the location of the silver slippers, all the way up on the moon!
11min - When they put all the clues for the silver slippers together, Dorothy and friends discover that the answer is through hole in the ground the Quox made.
11min - The Wicked Witch has taken the silver slippers, and now the entire Silver Fortress and its silver army is under her command!
11min - When the Wicked Witch tries to steal a Yoop egg, an Ozian giant, the Yoop's parents interfere, and the egg winds up in Munchkinland!
11min - The Wicked Witch decides she needs an army to replace the one that she lost and sets her sights on the all-female, all-dancing army of General Jinjur.
11min - When Tin Man is responsible for a series of stopped crimes and rescues, Dorothy remarks how much he reminds her of a superhero from the comic books back in Kansas.
11min - With the Wicked Witch becoming more of a threat, Dorothy, Glinda, and the gang go to Tattypoo, the retired Good Witch of the North, to see if she'll come out of retirement to help them fight against the Wicked Witch of the West.
11min - With the Wicked Witch run amok with power, Dorothy decides that enough is enough, and she's got to find a way to stop the silver slippers.
11min - Dorothy and the gang retreat back to Oz to inform everyone what's happened: the Wicked Witch of the East is back!
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