25min - The Movers must help Goldilocks fix her friendship with the three bears. After they Brainstorm, Nina enters and suggests that Goldilocks and the Movers invite the bears to a picnic.
24min - The Movers discover Bernie's Cafe has been packed into boxes because Bernie's retiring! While reminiscing about the good food and times they had at Bernie's, the movers decide they need to find a way to replace all the things they love about the cafe!
24min - A Genie named Al appears while Scott is cleaning an old brass oil lamp that he plans to give to Nina for her birthday. The Genie tells Scott he has three wishes, but when Scott tries to make a wish, Al discovers his wish granting power is out of wack.
24min - The Movers install a basketball hoop in the Idea Warehouse and all the Movers can't wait to play basketball, except for Smitty, who makes up an excuse that he can't play because he has to water his plants.
24min - A cool biker named Clutch rumbles into the Idea Cafe and the Movers have to help him get rid of the squeak in his motorcycle.
24min - The Movers must break the spell of an Evil Queen to turn a Prince named Jeremiah back into a frog.
25min - On Father's Day, the Movers' Dads come for a visit, but when they arrive at the Idea Warehouse, their Mover sons are gone. The Dads must find Warehouse Mouse so that they can read a note that the Movers left for them.
25min - When the Movers go looking for Hawaiian flowers, shells and fresh fruit for Hawaiian Day, they get stuck on a deserted island.
24min - When Warehouse Mouse is convinced he's seen a ghost, the Movers must prove to Warehouse Mouse and themselves that the Warehouse isn't haunted on Halloween.
25min - The Movers need to help Carol, an Elf-in-training, pass her test so she can get her Elf bells and deliver presents Christmas Eve with Santa.
24min - Dave's uncle's snoring keeps the Movers from getting things done.
24min - The Movers have to find Dave's missing walkie talkie.
23min - The Movers help Dave find something for which he can win a trophy.
24min - Die Ideenmeister helfen Nina, eine Pause zu machen.
24min - Die Ideenmeister helfen einem Bauern, seine Ziege dazu zu bringen, Milch zu geben.
24min - Die Ideenmeister sollen Prinzessin Dalia helfen, ein Einhorn zu fangen.
24min - Die Ideenmeister müssen einen Weg finden, Scotts Teddybär von einem Riesen auf einer Bohnenranke zu befreien.
23min - The Movers are overrun by fuzzy creatures.
24min - Daves Maschine hat eine Fehlfunktion, und Rich und Werkstattmaus tauschen ihre Körper.
25min - Die Ideenmeister müssen einem berühmten Ballettduo helfen, sich auf ihre Aufführung im Stadttheater vorzubereiten.
24min - Warehouse Mouse is training to be a Mouse Scout, but at the last moment he gets cold feet.
24min - The Movers help a cowboy cross a canyon.
25min - The Movers try to save the Warehouse from being demolished.
24min - The Movers panic when they overhear Nina's moving to Hawaii.
YO I ELO VE LOS IMAGINADFORES
Wednesday
Full House
Heartland - Paradies für Pferde
Die Nanny
Sabrina - total verhext!
Avatar – Der Herr der Elemente
Teenage Mutant Hero Turtles
Amber Brown
Unglaubliche Geschichten
Raising Hope
Familie Feuerstein
Geek Girl
Regal Academy
Baby Sharks große Show!
Michel aus Lönneberga
Ich bin Groot
L-POP
Baymax – Robowabohu in Serie
Bugs Bunny Collection
Jimmy Neutron
Als ich als Vampir aufwachte
Phil aus der Zukunft
Tyler Perry’s Young Dylan
HIP: Ermittlerin mit Mords-IQ