23min - When the king and queen are captured, Prince Nestor and Graer ask Quest to help them.
23min - Talking rocks offer to help the gang find a dagger; Nestor transfers a map onto his rear end.
23min - The crew encounters Anna Maht; Way decides to quit and ends up a prisoner to Lord Spite.
23min - Quest and the team battle the croc-a-doodle-doo monster; the gang competes in a tournament.
23min - The gang helps a prophet escape the Wrath King's soldiers; lizard people put Anna Maht on trial.
23min - The gang go on a quest to activate the fire sword; the gang search for the water sword.
23min - Quest abandons the gang when Nestor turns into stone; an enchanted lake shrinks Quest.
23min - Deceit masquerades as Anna Maht and pulls an elaborate ruse; Albert gets himself stuck in the sand.
23min - Nestor develops a rash while seeking information about the Air Sword; the Jester traps the gang.
23min - General Logan and Lord Shadowseed attempt to kidnap the prince.
23min - Lord Spite traps Honor and Graer; Graer returns home to discover he holds the title of king.
23min - Nestor asks Quest to save Graer from a bounty hunter; Lord Spite summons the Carnies to help him.
23min - All of the swords end up in Deceit's clutches when Prince Nestor falls for one of her tricks.
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