23min - While Cameron Campbell struggles to adjust to his new life of community service at camp, Max is determined to prove to David that Campbell is incapable of changing.
21min - The camp gets a 3D printer, but things get out of hand when Nurf decides to print copies of... himself?
23min - During a swim day at the lake, somebody has an accident and it's up to Max to find out who the perpetrator is.
23min - Nikki has a wild series of adventures with an unexpected but supportive pair of campers.
20min - Quartermaster takes the campers out for Astronomy Camp, but clearly has ulterior plans for the night. Neil tries to take the lead and finds himself ill-equipped.
24min - Max, Pikeman, and Sasha are forced to work together to acquire a lost package for Campbell, putting their leadership skills to the test.
21min - Preston's new character is a hit with the entire camp, but finds their enthusiasm for more of it overwhelming.
22min - The grown-ups deal with a variety of issues around the camp after the campers go to sleep. Mr. Campbell learns to handle some responsibility.
23min - Camp Campbell falls to the Wood Scouts, whose new leader takes his agenda to extremes they might not be totally comfortable with.
11min - The camp is overrun by vengeful squirrels, displacing the kids and counselors and forcing them to conceive a series of schemes to win the camp back from them.
12min - Campbell accidentally consumes a truth serum just hours before his parole officers are due to check in on his progress.
12min - David’s survival skills are put to the test when a canoe accident leaves him alone and stranded in the wilderness.
11min - The camp gathers 'round a campfire and shares some stories of varying spookiness.
11min - Sasha goes crazy because Miss Priss picked the new girl Ainsley's idea for the new fundraiser.
11min - Gwen's dad unexpectedly drops by camp for a visit, but his presence -- along with everyone idolizing him -- puts strain on Gwen and causes friction between the two. Also, dog.
12min - Cameron Campbell finds himself trapped in a makeshift escape room with his most hated rival: Miss Priss.
12min - Space Kid picks up a new hobby and the ripple effect is reaching further than Max is willing to admit.
14min - Putting together time capsules gets the kids thinking about their futures, but after seeing Gwen not live up to her dreams, it paralyzes them with uncertainty.
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