23min - George and Marco search for a place for the band to play; George waits for ducklings.
23min - George trades his rolling cart for apple cider but soon wants it back; Jade the chameleon escapes.
23min - George rides the underground train to the zoo; George tries to build a well.
23min - Allie helps George build a car for the soapbox derby; George volunteers at the library.
23min - George tries to throw a surprise party for the Man with the Yellow Hat; robot is left in the rain.
23min - George creates a vending machine; George's new scarf.
23min - George has trouble remembering the order of numbers when he keeps score; George builds an igloo.
23min - George, Steve and Betsy lose a pin that holds the Doorman's train set together; new grocery store.
23min - Steve and George lose Steve's model papyrus boat; George learns about windmills.
23min - Marco plans a surprise Mother's Day party; George, Allie and Bill practice gymnastics.
Veronicafontt@gmail.comVeronicafontt@gmail.com
Wizards: Tales of Arcadia
Molang
3Below: Tales of Arcadia
Yo Gabba Gabba!
Transformers: EarthSpark
Strawberry Shortcake's Berry Bitty Adventures
LEGO Jurassic World: Legend of Isla Nublar
The Mighty B!
The Adventures of Napkin Man
Enchantimals: Tales From Everwilde
Quack Pack
Green Eggs and Ham
All Hail King Julien
Milo Murphy's Law
Frog and Toad
The Casagrandes
Mighty Little Bheem
Cars on the Road
PJ Masks (Shorts)
Jungle Junction
101 Dalmatian Street
Kung Fu Panda: The Dragon Knight
Peter Rabbit
Morphle