22min - Zigby, McMeer and Bertie embark on a picnic, while Zara and Laurence search for treasure. Zigby tries to help Zara find her lost doll by hunting for the mischievous Nolly-Dabber.
22min - Celeen goes on a vacation and asks Zigby to take care of her favourite vine. Somebody or something is making an awful stink at the lake. The smell turns out to be from a beautiful flower.
22min - Zigby, Zara, and Bertie plan on picking mangos, only to discover that somebody else has already eaten them all! A loud rumbling has everybody worried that a bigfoot has moved into the jungle.
22min - After Zigby finishes writing a play, everybody on the island pitches in to help put it on. Zigby and McMeer build a kite, much to McMeer's chagrin.
22min - When McMeer makes a delicious cake, Zigby has the idea to start a cake factory. Bertie is feeling anxious before the Jungle Sale, so Zigby helps to take care of him.
22min - Zara gives Zigby the idea to build her a racing car. Zigby forgets to take a flashlight on his camping trip and Zara is afraid of the dark.
22min - McMeer's house gets flooded and Zigby goes to great lengths to find him the perfect new home. Both Zigby & the monkeys separately stumble onto a field of pineapples - a comedy of errors ensues.
22min - Zigby decides to become a superhero - he has to figure out how to get some superhero help. Zigby makes his own private swimming pool. He invites all his friends to use his pool.
22min - When El the elephant hurts her trunk, Zigby sets up a hospital on the island.
22min - Laurence really wants to meet a unicorn after reading about them in a story. Zigby tries to help. Zara is disappointed that she can't find a live dinosaur, so Zigby plants some evidence.
22min - Zigby wakes McMeer early to get to a faraway place to watch the baby turtles hatch before midday. Clem the chameleon can no longer change color at will. He is very unhappy - but Zigby helps him.
22min - Zigby offers to guard a secret painting Vicky is doing of Celeen, but accidentally wrecks it. Zara trains a caterpillar to do circus acts, but it spins a cocoon and can't be lured out.
22min - Zigby invents the idea of swapping - but things get out of balance. Zigby sets up a sporting match - but things get a bit too competitive between the teams.
22min - Zigby gets the idea that everyone should give a present to someone else on the island. Zigby has the clever idea of organizing a fun scavenger hunt to pick up the rubbish.
22min - It's the season to see shooting stars late at night - better to have a nap during the day. Everyone goes nuts about collecting Kerpuffle flowers from the wild. Zigby gets a clever idea.
22min - Zigby decides to save time by washing all his pairs of pants at once. Zigby forms a band but poor McMeer can't find the right instrument to play.
22min - Bertie gets hooked on 'hidey-hole', a game like golf, which he finds very safe and plays and plays. Bertie and Zigby make McMeer a surprise present for his birthday - a talking parrot!
22min - Everyone is puzzled when Zara and Laurence's sandcastle disappears off the beach at night. Zigby performs some magic tricks , and for an encore decides to make McMeer disappear.
22min - Zigby builds a fantastic ant-house in the clearing for some visiting ant friends. Zigby tries to help Laurence win a game, but finds it harder than he first thought.
22min - Zigby goes off for the day to make a surprise for his best friends Bertie and McMeer. Everyone has seen a lucky shooting star except McMeer, so Zigby makes him a fake one.
22min - Zigby decides to organize a secret surprise birthday party for Bertie. Zigby starts a mail service - but trouble escalates when the rain washes the addresses off the mail.
22min - Zigby encourages everyone on the island to try out a new hobby. Zigby accidentally loses McMeer's faithful hat, but Mcmeer just doesn't feel himself without it.
22min - Laurence has run out of stories so Zigby decides to write one for him. He writes a marvellous comedy. Zigby orchestrates a costume competition on the island. The prize is the costume invented by McMeer.
22min - Zigby starts a fix-it service and becomes so busy fixing things that he breaks a promise. Zigby can't get to sleep because a dripping tap in his kitchen is keeping him awake.
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