24min - Aspiring samurai Yaiba trains in a jungle with his father Kenjuro and a tiger pal. They unexpectedly end up in Japan and stay with Kenjuro's friend.
24min - Yaiba torments Onimaru in an attempt to bait him into a duel. Onimaru refuses to fight — until Shonosuke ransacks his beloved pigeon pen.
24min - After being defeated by Onimaru, Yaiba resolves to get stronger and heads to the mountains in hopes of obtaining a magical sword of his own.
24min - Onimaru summons a band of demons to help him hunt down the Raijinken. Meanwhile, Yaiba begins training with Musashi to master his mighty new sword.
24min - Yaiba and the others head for Ganryujima in search of Sasaki Kojiro's sword. After dealing with a slug-like demon, they stop at a hot springs resort.
24min - In Nagoya, Yaiba and his group encounter the powerful Mr. Bat, who wants the Raijinken. During the confrontation, Mr. Bat bites Musashi's neck.
24min - Yaiba and his companions finally reach Ganryujima, where they encounter Mr. Spider — and a resurrected, but somewhat peeved, Sasaki Kojiro.
24min - Musashi and Kojiro's duel must proceed as recorded so Yaiba can return to his original time, but Yaiba's careless comment threatens to change history.
24min - Needing to develop a new sword technique that can counter Onimaru, Yaiba undergoes further grueling training with Musashi — and a scheming Kojiro.
24min - Yaiba and his companions storm Onimaru Castle, but they fall through a trap into the depths of the stronghold and face Onimaru's new henchmen.
24min - While fighting Onimaru, Yaiba unleashes his sword's power with the Raijin Orb, continuing the ancient battle between the Raijinken and the Fujinken.
24min - While Yaiba is away, a girl who has been visiting martial arts schools to challenge their members comes to the Mine dojo and says Yaiba is her fiancé.
23min - As Yaiba and his pals head to Lake Biwa in search of the Dragon God Orb, Onimaru summons a great swordsman from the past and sends him to attack them.
23min - Lake Biwa's orb surprises, but it's Shikoku's Mt. Tsurugi that hides a shadowy and dangerous threat.
23min - Team Yaiba may have secured the Gold Orb on Shikoku, but it's on to Kyushu, and on Yaiba's back.
23min - Troupe Yaiba traipses to Nara for a pivotal tip-off, but it's an odd traveling warrior who shows up.
23min - Yaiba battles Goemon using the Orb of Giants only to lose two of the spheres to the villain's guile.
23min - Yaiba embarks on a quest to master the way of the samurai, leaving his home in the jungle for a vibrant city teeming with competitors, allies, and mystical forces.
23min - El equipo ansía conseguir el premio final, pero un templo y un anciano decrépitos se interponen.
23min - Una excéntrica esfera guía a Yaiba al monte Fuji en busca del escurridizo orbe del dios dragón.
23min - Yaiba arrives at the crater of Mt. Fuji only to be faced with a dilemma he could've never imagined.
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